My Napoleonic rules odyssey continues, this time using Sharp
Practice. I played used my Peninsular French against Ian using Spanish. A
simple encounter game fighting over a small village with 55 points aside. In
the opening moves Ian deployed and moved 2 groups of guerrillas in to woods on
his left flank, whilst advancing with a formation of 2 groups of line troops
between the woods and village, and a 3 group formation of line troops in column
moved down the village main road. I opposed his main column with a group of
voltigeur skirmishers, and on the other flank another group of voltigeur
skirmishers held off his guerrillas. Between these forces I had a line
formation of 3 groups of fusileurs, and a group of mounted dragoons were to
move around the Spanish left flank.
I have noticed a peculiar phenomenon when playing Sharp
Practice where the opening movement dice always roll low numbers, and the same
happened in this game; my dragoons seemed to be cantering through quicklime and
Ian’s columns were equally slow. I soon found out that irregular guerrillas in
cover are not easy to shift, and in no time my voltigeurs were running for
cover (in fact they never returned to the action). My other voltigeurs were
happily taking pot-shots against the slow Spanish column, and my fusileurs got
a couple of effective volleys at the other Spanish line formation. Suddenly the
Spanish C-in-C motivated the column moving through the village to ‘step out’
and rolled high dice, so they plunged into fisticuffs with my voltigeurs who
thought they were safe. The voltigeurs were wiped out but they did manage to
wound the Spanish C-in-C, rendering him unconscious. Next turn he recovers,
leaps back into the saddle and leads his men in a charge on the end group of my
fusileur line! Luckily I hold and the round of fisticuffs is a draw, but the
Spanish are now at 50% strength and the C-in-C gets killed. The resulting second
round of fisticuffs was very one-sided, the Spanish are thrown back in to the
village street and mill about without any leadership. My fusileur line formation
is fragmented, but could be recovered. This was very much the turning point of
the game, if the heroic Spanish leader had survived then victory could have
been achieved. The loss of the Spanish leader effectively ended their
aggressive moves and, finally, my dragoons were in a position to charge the
recoiling Spanish. This they did and quickly destroyed any opposition, tipping
the game and reducing the Spanish force morale to zero. So, a French victory!
A fun game that neatly fitted into an afternoon club
meeting. The randomised leader activation mechanism works very well and
introduces the right amount of uncertainty. The game turned on the performance
of the heroic Spanish general; if he had survived then a glorious Spanish
victory could have been achieved. I also learned that once irregular guerrilla skirmishers
are established in cover, they are a very tough nut to crack. Cavalry can be
devastating if they can get into a position to charge before they take
casualties from firing.
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