Elaine and I have played, and enjoyed, a number of games of
Western Legends. I was therefore very interested in how the game would play
with more players, and this Sunday we got a chance to try it out.
Firstly there is no ‘Man in Black’ chasing you around the
board doing almost random damage. I really like this mechanism to allow
2-player games, but it is not required in larger player counts. There is much
more direct player interaction when the player count increases, but it takes
time for new players to appreciate the need to attack others. In our group
there is also a tendency to follow the Marshal points pathway, rather than the
more uncertain Wanted path to glory. I kept to my character (Jessie James)
profile and robbed as much as possible, but being the only Wanted player, I did
get the attention of the Sheriff more than I would have liked. The Story Cards
are more rapidly completed compared to the 2-player version. The increased
player count does slow the game, and we found the short (15 point) game took
roughly 2½ hours to complete. All the various location actions were utilised,
and all players realised the value of the Cabaret in turning money in to
Legendary Points near the end of the game. Chris (Bloody Knife) was the clear
winner by managing to find 4 gold nuggets, depositing them successfully at the
bank (together with some Fools Gold) and quickly spending the money on a
blow-out at the Cabaret, thereby earning a large number of Legendary Points in
quick time. Unfortunately neither Elaine (YB Rowdy) nor I could intervene to
stop him due to our location on the far side of the board! Val (Billy the Kid)
progressed steadily, mainly focussed on stealing cattle and being a skilled
poker player! Chris clearly won, but the final scores for each other player were
fairly close.
I hope all enjoyed playing the game, and I think they did,
but it is difficult to judge when you are playing, explaining and running a particular ‘new’
boardgame. I’m sure further plays will be faster now all are familiar with the
concepts and options. I think both 2-player and multi-player versions are
equally good, but do offer different experiences. For the multi-player game to
work, players have to accept the need for their characters to interact and
fight frequently. The fact there is no player elimination, and that wounds are
a mere inconvenience, should encourage such behaviour.
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