Both armies in this game were supplied by Ian and comprised 500
points using 15mm figures. The rules used were Sword and Spear (Mark Lewis; Polkovnik
Productions, 2014). This was a new rule set for myself, so Ian explained/taught
the rules as we went along. I commanded the Seljuks, whilst Ian commanded the Crusaders. The 6’x4’ table was fairly
open with a river limiting one flank, and a village on the other flank.
I decided to keep my poor quality infantry away from the
action areas, protecting my camp, and to focus on my cavalry forces. I hoped my
bow-armed light horse would weaken Ian’s Crusaders, then I would hit him with
my heavier cavalry. Ian also kept his pilgrim hordes back, and advanced with 2
blocks of spear/crossbows supported by knights and turcopoles. In the photo
below the Seljuks are at the bottom, with Ian’s Crusaders at the top.
I think I quickly got the gist of the rules. I’m not going
to attempt to explain or review them here, but the essence is to prioritise
dice from a limited dice pool to allow units (or groups) to undertake actions.
The higher you roll, the more chance you have of carrying out the desired
actions, and 6’s (or multiples of high scores) yield bonuses. Combat is simple
ordered dice comparison (the number of dice rolled per side varies), which
results in automatic casualties or discipline dicing for casualties. Results
can be modified due to armour etc. Units are destroyed if they take more
casualties than their discipline rating.
I started the game according to plan and took some fairly
ineffectual pot-shots at the enemy. I then threw a good set of activation dice
which encouraged me to hurl my heavier cavalry at Ian, who counter-attacked
with his knights. A couple of turns of combat occurred with little damage to
either side, especially when generals could rally off the hits we managed to
achieve. I began to realise how hard a nut fresh, heavy spearmen could be. Ian
bemoaned the rigidity of his crossbow units (unable to move and fire, unable to
exploit bonus dice rolls). Eventually I managed to crack a unit of spearmen and
opened up a wide gap in the Crusader line through which I moved some cavalry to
threaten Ian’s fortified camp and pilgrims. Things were looking good, but then
next couple of turns were disastrous. Ian’s knights finally broke a couple of
my units of heavy cavalry, and then they caught some horse archers who failed
to evade. This badly shook up my Arab infantry. A unit of Crusader crossbows
then about turned and shot my best unit of break-through cavalry in the back,
causing 3 casualties with one shot, destroying the unit and killing my C-in-C.
This tipped my army over the edge and victory was awarded to Ian. The photo
below shows the end-game with the open area in the centre being where my army
died!
This was a thoroughly enjoyable game. The rules really
worked, and I ordered a set for myself as soon as I got home. Our next game
will use them again, this time featuring Greek hoplite armies. I will write a
more complete review once I have my own copy and have played a few more games.
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