Christmas is a quiet time with regards
to wargaming but I do tend to play more boardgames at this time of year. My
wife and I visited our friends, Val and Chris, on New Years Eve, and they (again)
had a selection of new games to play (they must spend a small fortune on them!).
We started by playing two games of ‘Splendor’. I found this
to be an interesting game that began slowly with players focussing on the lower
value gems, but then the game progressively accelerated as the players stock of
gems increased. Players were now able to buy the more costly gems with victory
points associated. Once a few players started attracting visiting notables then
all knew that the game end was close (i.e a player had reached 15 victory
points). I thought the game mechanism for Splendor was strong but lacked player
interaction; each player seemed to be focussed on his/her target gems. I did
not think about using the ‘reserve purchase’ option to block my opponents
intentions (although Chris may have done some of this!). I found the theme to
be weak; we could have been buying anything really (gems, spices, or whatever
you want). The components were good; we all agreed that using ‘poker chip’
counters to represent the different gems was excellent. It gave the game a
quality feel which would have been lost if the designers had simply used card
counters instead to save on costs. To summarise, a good game but the lack of
theme may restrict the number of times it gets played.
Next we played a few games of ‘Camel
Up’, a silly racing/betting game. I am sure there are many skilful tactics
involved around when, and how, to bet on the potential winning/losing camel,
but anyone who thinks too much about this game is missing the point. This is
game to have fun with. We all certainly enjoyed the fast pace of the races and
I seem to recall that I actually won a game, which is a rarity. So this game
gets a thumbs-up from me.
Finally we finished the afternoon by playing my copy of ‘King
of New York’. As mentioned in my last blog post, I was interested in what
experienced ‘King of Tokyo’ players would think of the changes. Well, the game
flowed smoothly, with both Val and Chris quickly picked up the new and changed
rules. Again the ‘Statue of Liberty’ was more sort after than the ‘Oscar’ card,
and players seemed more intent on taking out ‘military units’ than in the
previous playing. I think both Val and Chris liked the new version of the game
and thought the changes/additions all worked OK. They felt that if you already
owned King of Tokyo, then buying the New York version would not be worthwhile,
but if you didn’t have either game then KoNY would be the version to go for.
Finally,
Val and Chris gave me the game ‘Blueprints’ as a Christmas prezzie (thanks). We did not have time to play on the day but when
we got home, Elaine and I played a few 2-player games. We then took the game to
some friends, Rod and Jeanette, the next weekend and tried the 4-player
version. This is a nice, quick-play, filler game that revolves around building
buildings out of coloured dice which are randomly selected from a bag, and rolled.
The design of the building can conform
to a blueprint card, but you can ignore the blueprint if wish. The different
dice colours represent different material types, each of which scores in a
different manner. The number of pips can also determine whether a second of
higher storey can be added, and can influence the scoring of the building. The
game is played in 3 rounds with victory points awarded for the highest scoring
building of each round, plus various ‘special’ prizes if building has meet
certain criteria (5 storey building; 5 dice of the same material type; 4 dice
with the same pip score; a ‘straight’ of pip scores). After only one round,
everyone had understood the rules and game concept. The 3 round game lasted
roughly 30 minutes. The components were good (I like dice!). Game play did
require some thought, but not too deep, and, so far, no player has gone
off-piste by not conforming to the blueprint they were given (interesting).
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