This was an outing for a couple of my charity shop ‘finds’,
both of which have a strong ‘take that’ aspect.
Firstly we played Mexica, an old find of mine from a few
years back that we have played before. This is a well regarded game that has subsequently
been reprinted. The game play revolves around sub-dividing an island into
districts of defined sizes, claiming those districts, and then building temples
of differing heights to secure your domination of districts. The game is played
over 2 phases, and as each phase develops the play becomes more cut-throat as
you focus on blocking opponents in addition to building your own empire. This
game works well if all players are fully aware of the aggressive play required.
If you can laugh at your misfortunes and the undermining of your carefully laid
plans, then you will enjoy this game.
Next we played a new find, Maharaja (another Kiesling & Kramer game). Basically
this game is a race to build your 7 temples first, and achieve area control in
the cities the Maharaja is visiting on his journey around India (thereby
earning money required for building). On each turn a player has 2 actions which
he assigns at the start of a turn using an action disc, and has the ‘help’ of a
character with special powers. The player interaction comes from the option to
change/steal other characters, and the chance to alter the route to be taken by
the Maharaja in upcoming turns. Money is tight in the game. It is amusing/frustrating
to see the action options chosen at the start of the turn being profoundly impacted
by the actions of a player ahead of you in turn order. The character you were
depending on has been stolen; the costs you relied on are suddenly out of your
reach; the Maharaja is heading in an unexpected direction etc. etc. A crucial
element is to be aware of the number of temples built by opponents, you cannot
fall behind in this department because the game is a race to build all 7. When
the game nears its end is it vital to be able to finish you temples in the
final turn and then it comes down to who has the most money remaining. I really
enjoy the game and it works well with both 2- and 4-player counts (planning is
more tricky with more players). I recently noticed on BGG that there are moves to
get a reprint done for Maharaja, which it fully deserves. The putative
publishers also suggested they would introduce a points based victory
condition, as opposed to the race element in the original game. I can see why
they might do this, but I think such a move may remove a major driving force
behind the gameplay.
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