I bought the Saga v2 Crusader Army book recently and this was the first outing for my 28mm Teutonics and Prussian Pagans that I previously used with Lion Rampant rules. Ian and I played the basic ‘Clash of Warlords’ scenario with Ian randomly getting control of the Teutonic knights. I use a randomised method to generate 6 point armies. Ian had 3 points of Knights and 3 points of Sergeant Spearmen and Crossbowmen, significantly he had no Levy. I had a single unit of Hearthguard, 4 points of Warriors and 1 of Levy.
The terrain set-up for the scenario seems to me to be a bit restrictive; the Pagans want a densely packed table with lots of woods etc. whereas the Teutonics want an open battlefield. As a result Ian ‘passed’ a.s.a.p., so the maximum number of difficult terrain pieces I could place was 3! Anyway, the game proceeded and the Teutonics massacred my poor Pagans (Ian won by 6 points).
The main points of note were: Ian organised an 8 strong unit of Knights which were a worry to me throughout the game, but actually only destroyed a small unit of my Levy bowmen. Ian’s lack of Levy troops meant his ability to ‘sacrifice’ troops to enhance his more valuable units was not a major factor, but when he did use this, it cost him a valuable sergeant figures. I repeatedly used my ability to force one of Ian’s units to either move towards a base edge or take a fatigue (very useful). The Teutonic crossbows proved effective, especially because I did not have the terrain cover to shelter me. The lack of terrain also prevented me ‘shifting’ my small units around the battlefield. I did manage to kill the Teutonic Warlord when he moved in to finish off my sole Hearthguard unit (the highlight of the game for the Pagans). I found using small 6-man units to be effective early in the game but they wear-down quickly, losing valuable Saga dice and costing victory points.
Overall, the game played fast (~ 2 hours) and with little reference to the main rulebook. The tough decision making aspect revolved around allocation of Saga dice and ‘understanding’ the special abilities of each faction. We liked the differentiation these abilities introduce but the lack of Teutonic Levy and lack of dense Pagan terrain meant that neither side could fully utilise their ability boards. We look forward to repeating the conflict using different faction make-up’s and different scenario structures.