A very quick report. We started with a couple of games of Azul,
and as expected the game scales well from our previous 2 player games to a 4
player count. All the challenges remain, the game play is still fast, the only
change is that tiles re-circulate more often. Interestingly, we did manage to
get the +10 point bonus for having 5 identical tiles a number of times, which
did not seem likely when only 2 players are playing.
We went on to play 2 games of Citadels. This is a classic
game which I had never played before, but I found a copy in a charity shop and
this was its first outing. The rules are so simple and the objectives equally
simple. The ‘twist’ is the character selection phase when you need to plan for
your turn. The highest ranked character is the Assassin, which is a mean card potentially
eliminating another player from the round. I seemed to be hit with this many
times! The Robber also seems mean, but players rarely held significant money
for it to be effective. I don’t think any of us fully utilised the Warlord card,
paying hard earned cash to remove another players property with no benefit to the
Warlord himself does not feel like value. The King can be useful, and I was
always seemed to be to the right of the player choosing this role, which meant
that when my character choice came round, I only had 2 to choose from (a bad
situation). The games flowed well, we did not find it slow, and the results
were close. We did not use the expansions which swop characters and add special
buildings. I think all players enjoyed the game and character selection
mechanism. We all felt there were further un-explored depths to this game.
Maybe it deserves further outings, and it was certainly worth the couple of
pounds I paid for it.
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