This was the 7th battle (early 1864) of a 9
battle mini-campaign using Longstreet rules by Sam Mustafa (Honour Publishing).
My Union force played against the Rebels commanded by Ian. I was ahead in the campaign
by 5 victories to 1 defeat (24:21 EP), and in each battle the defending force
had won. The composition of my force can be viewed in my previous blog post (November
2015).
We randomly selected
the ‘Meeting Engagement’ scenario and there was minimal additional terrain
added. This scenario is interesting because there are no objective markers and
there is no advantage to being either the attacker or defender. So this should
be an equally matched contest. The thing we had not taken in to account was the
club AGM which was also scheduled for the afternoon. Like all club AGM’s I have
ever attended, this went on longer than expected, and so the time available for
our game was severely curtailed. We decided to carry on in the couple of hours
left to us.
Both armies entered from diagonally opposite corners, so the
first turns involved rapid movement in columns, followed by deployment into
battle lines. All my games against Ian seem to involve great swings in
lucky/unlucky dice rolling. The ‘dice gods’ seem to be toying with us. In this
game whenever I had a situation that I was optimistic about, I rolled badly.
Whereas when I was in trouble and pessimistic, I rolled exceptionally well! My
vastly superior artillery just could not destroy an opposing Rebel battery
despite numerous opportunities to roll 4+. A successful charge by a fresh Union
infantry unit against another exposed, isolated rebel battery was repelled by
melee combat! In contrast, I shot at a 5 strong Rebel unit with 10 dice needing
4+ to hit, scored 10 hits, most of which converted in to kills, wiping it out
in a single turn! Ian pressed a well co-ordinated attack against my left flank and
I thought I was in deep trouble, but here luck was on my side: firstly, I
played the ‘They couldn’t hit a...’ interrupt card which removed all of Ian’s
careful hoarded 6 cards just prior to his key attack turn; then in my turn, I
used a recently obtained ‘Retrograde’ card to move my endangered units out of
the path of attack. Without my fortunate card play, I’m certain the game would
have been lost! On my right flank the action did not develop as quickly, but I
was confident that my 7 base coloured regiment and battery of 3 Napoleon guns
would hold their own.
Unfortunately time was not on our side and the game ended
early in a draw. Both sides had lost 10-15 bases each (the victory target was
23). I felt I had played poorly (I only scanned the rules before the game and
was very rusty) and that Ian had the upper hand, so a draw was a good result in
this game. Due to the constraints of time, I only took 1 photo and this was as
we were doing the (hurried) campaign phase at the end (also the battery was out
of juice, and the photo was taken accidentally!). Neither of our commanders was
promoted (Ian need not have rolled because he has already reached the maximum 4
Eagle rank). My army did suffer in the campaign attrition phase, with my
coloured regiment losing 3 bases! My campaign cards yielded an improvement to
scouting in the next game (as if I needed such a bonus), a couple of new units
(including another large coloured regiment), plus repeaters for my Maine
regiment. My Union force available for battle number #8 will be:
Commander
|
Personality
|
Rank
|
EP’s
|
||||
“Art” Rooney
|
Indian Wars Veteran
(Scout: 2D6 & keep higher)
|
3 Eagles (2/63)
|
26
|
||||
Unit
|
Type
|
Elan
|
Exp.
|
Strength
|
Notes
|
||
9th Pa Artillery
|
ART
|
-
|
-
|
3
|
3x Napoleon
|
||
37th (Prov) Pa Infantry
|
INF
|
Season
|
Veteran
|
7
|
|
||
13th\14th Pa (Prov) Inf.
|
INF
|
Season
|
Veteran
|
4
|
Sharpshooters (5,6 Skirm Fire)
|
||
16th\45th Ohio (Prov)
Inf.
|
INF
|
Caut.
|
Veteran
|
4
|
Sharpshooters (5,6 Skirm Fire)
|
||
26th NJ Artillery
|
ART
|
-
|
-
|
3
|
3x Lt Rifle
|
||
29th NJ Artillery
|
ART
|
-
|
-
|
3
|
2x Lt Rifle, 1x Hvy Rifle
|
||
7th US (Coloured) Inf.
|
INF
|
Eager
|
Recruit
|
4
|
|
||
8th Maine
|
INF
|
Season
|
Veteran
|
5
|
Repeaters
|
||
10th Vermont NEW
|
INF
|
Season
|
Veteran
|
6
|
|
||
11th US (Col.) Inf. NEW
|
INF
|
Eager
|
Recruit
|
10
|
|
||
|
|
|
|
49 bases
|
|
||
Broken Code: add +2 to scouting score in next game.
|
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