The Seven Years War (SYW) has long been a favourite period
on my wargames table. Over the years I have tried many rule sets (WRG,
Principles of War, Warfare in the Age of Reason, Konieg Krieg, Black Powder,
Maurice, etc.). Most give a good game, but none has quite hit the spot!
Therefore the publication of Honours of War (HoW) by Keith Flint, published by
Osprey sparked my interest, which was further increased by a number of positive
reviews and AAR’s.
I purchased the rules, quickly read through them and decided
to trial the Lobositz scenario as a solo test. I choose this ‘larger’ scenario
because I really want rules that can handle significant numbers of units on the
table. The battlefield dispositions are shown below:
The game certainly played fast and an Austrian victory
resulted after only 5 turns of play. On the Austrian right flank, Draskowitz’s
grenz held at bay the Prussian infantry under Bevern, whilst Ferdinand’s attack
against Lacy was severely mauled by the central Austrian guns. Von Kleist did
quickly bring forward his troops to plug the resulting gaps. The decisive fight
was in the centre where the Austrian horse under Radicati destroyed the
Prussian cavalry led by Kyau, and then it hit Gessler’s command in the flank as
it was manoeuvring to face the delayed Lowenstein. On turn five the Austrian
commander, Kollowrat, became active but the battle was won before he could get
involved.
So, how did the rules cope? They are clearly written and
easy to play; I used a 15mm QRS supplied via the Osprey website and rarely had
to refer back to the main rule book. The command/control aspect was simple but
the scenario did not include any ‘Dithering’ commanders, which was a pity, but ‘Dashing’
commanders can frequently put on a good turn of speed! Casualties mount up
quickly and artillery was devastating, so that units rapidly reach the 5 hits
necessary to cause an irretrievable rout! Superior (Grenadier) units did
perform marginally better than Standard units, but not enough to give the
impression that they were dominant, super-troops. The Austrian Grenz in the
cover of vineyards performed surprisingly well. I never had a chance to assault
any of the built-up areas, so cannot comment on how this mechanism worked. The
cavalry melee was the decisive factor in the game. I read, but did not
appreciate the consequences of, the fact that combat is fought to a conclusion
in a single game turn. The Austrian’s largely won by providing supporting units
in a second line and, with hindsight, I should have moved Gessler into a
support role rather than moving around the flank. The rout of the Prussians
under Kyau in a single turn totally exposed the remaining Prussian horse to defeat!
In conclusion the jury is still out on Honours
of War. I feel there are still many aspects of the rules that I have yet to
explore, but I did find the high casualty rates a bit off putting. I certainly felt
the artillery was to powerful, and having two guns in a central position on the
battlefield was too dominant and restrictive.
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