Val and Chris hosted this afternoon gaming session. We
started by playing a new-to-us filler game, ‘Skulls’. Each player has 4 cards,
one of which is a ‘skull’, and sequentially plays a card in front of them until
one player bids to reveal the cards played. The bid is the number of cards the
player plans to reveal, and other players can increase the bid number. The
highest bidder then reveals that number of cards starting with their own cards.
The aim is not reveal any ‘skulls’, if no ‘skulls’ are revealed then the player
scores a point. If a ‘skull’ is revealed then the bidding player loses a random
card, and all cards are returned to the players hand and another round is
undertaken. The first player to score 2 victory points wins the game. The game
is essentially a bluffing game, and a good ‘poker face’ is an advantage. We
only played one game and I’m not certain I truly understood the game play. The
game did not grab my imagination and I cannot see it becoming a favourite. I
suspect this game would suit a pub environment and the beer mat style of cards
encourages this view.
Next, we played Castles of Mad King Ludwig which we had not
played for many months (see blog post April 2015). We all seem to like this
game with its mix of bidding, tile laying and randomised victory scoring. Chris
narrowly won by a point from Val, whilst I trailed badly score-wise. Although I
lost, I think my castle was the most ascetically pleasing! I think this is one
of the most enjoyable and puzzling aspects of the game; a player’s choice of
room is not simply driven by the victory point score, you want to create your ‘dream’
castle. How could I not have a billiard room? What self-respecting castle can
be without a dungeon region? Different players tastes impinge on the game, for
example Val seems to like ‘garden’ features. The game touches a ‘nest-building’
response and this diminishes competitive play, because although you have lost
you can take pleasure in what you have created.
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