This was the 6th battle (late 1863) of a 9 battle
mini-campaign using Longstreet rules by Sam Mustafa (Honour Publishing). I was
again commanding the Union force against Ian commanding the Rebels. Previously in
the mini-campaign I was ahead by 4 victories to 1 defeat, and in each battle
the defending force had won. Would the pattern continue? The composition of my force
can be viewed in my previous blog post (May 2015). I’m sorry but I again forgot
my camera so there are no pictures.
We randomly selected
the ‘Crossroads’ scenario and the additional terrain placement mainly resulted
in one flank (my left) being blocked by a marsh and stream. An objective maker was
placed on the central crossroads. I was again the defender (having the ‘Indian
Wars Veteran’ characteristic is very useful) and deployed first. In the centre,
on the objective, I placed a 2-gun battery of Napoleons and a 3-gun battery of
Light Rifles. In each of the flanking cornfields I placed some veteran infantry
with the ‘Sharpshooter’ characteristic, giving them a greatly improved skirmish
fire ability. My left flank was relatively lightly defended, and my right flank
had another 3-gun battery of more Light Rifles (my army has developed a strong
artillery component!). As a central reserve I kept my large 10-stand US
Coloured troops who had the ‘Eager’ characteristic, ideal for a counter-charge
situation. Ian was faced with a dilemma; a flanking attack would avoid my
artillery heavy centre, but would take time and allow me to easily deploy my
reserves to counter. The chances of taking the objective would be slim. The
other alternative would involve a head-on attack which may achieve victory
although at a high cost. Ian choose the
second option and focused on my centre left sector.
The opening stages of the game were evenly balanced with Ian’s
artillery taking a toll of my Union troops whilst my artillery concentrated on
counter-battery fire, which was eventually successful. The rebel attack hit
trouble as it closed, my veteran ‘Sharpshooters’ proved their worth and were
supported by canister from my artillery. Rebel losses began to mount and the
only chance of victory was to launch an all-out charge across the whole of the
left-hand side of my line. A total of 5 or 6 Rebel units came in against 3 or 4
Union units. I was able to play the ‘Stonewall’ card which gave me an extra 2
dice in combat. At this point I threw really good dice, nearly all scored a
hit, whilst Ian’s scores were fairly average. So, although I seem to often
bemoan my poor luck, on this occasion I have to admit to being favoured by the
dice-gods! All Ian’s units retired with losses and this took the total to a
winning position for the Union.
6 games into the
mini-campaign the Union have 5 victories compared to the Confederate 1 victory,
and the defender has won every battle. Interestingly, the Union only lead by 24
to 21 Epic Points, and Ian’s general has been promoted to 1 grade higher than
mine (due to his ‘Political Influence’ and ‘Savvy in the Whitehouse’
characteristics)
After the post-battle procedure, my Union force available
for battle number 7 will be:
Commander
|
Personality
|
Rank
|
EP’s
|
||||
“Art” Rooney
|
Indian Wars Veteran
(Scout: 2D6 & keep higher)
|
3 Eagles (2/63)
|
24
|
||||
Unit
|
Type
|
Elan
|
Exp.
|
Strength
|
Notes
|
||
9th Pa Artillery
|
ART
|
-
|
-
|
3
|
3x Napoleon
|
||
37th Pa Infantry
|
INF
|
Eager
|
Veteran
|
5
|
|
||
13th\14th Pa (Prov) Inf.
|
INF
|
Season
|
Veteran
|
5
|
Sharpshooters (5,6 Skirm Fire)
|
||
16th\45th Ohio (Prov)
Inf.
|
INF
|
Caut.
|
Veteran
|
5
|
Sharpshooters (5,6 Skirm Fire)
|
||
26th NJ Artillery
|
ART
|
-
|
-
|
3
|
3x Lt Rifle
|
||
29th NJ Artillery
|
ART
|
-
|
-
|
3
|
2x Lt Rifle, 1x Hvy Rifle
|
||
88th NJ Infantry
|
INF
|
Caut.
|
Veteran
|
3
|
|
||
7th US (Coloured) Inf.
|
INF
|
Eager
|
Recruit
|
7
|
|
||
12th NH Infantry
|
INF
|
Season
|
Veteran
|
6
|
Sharpshooters (5,6 Skirm Fire)
|
||
8th Maine
|
INF
|
Season
|
Recruit
|
6
|
|
||
|
|
|
|
46 bases
|
|
||
Priority card: add 4 ‘Dummy’ action cards to deck in next game.
|
|||||||
Notes: The 14th NJ , with its Hero, has been
totally destroyed. The new unit is the 8th Maine.
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