Our small group met at a neutral venue, Thirsty Meeples in
Oxford, for a change. This would enable us to try some games we currently don’t
possess but are of interest to us.
We started with a small ‘Roll’n’Write’ game called Railroad
Ink. In this game players are trying to utilise common dice rolls to form the
‘best’ rail and road networks over 7 rounds. This more of a puzzle game rather
than a competitive game; you are focussed solely on your own developing map and
only at the end are the relative scores worked out. I enjoyed the puzzle
aspect, but the theme and game play did not grab my interest, so I was not
enthusiastic about playing a second game. I think both Elaine and I did score
highly (which is surprising for this type of game) but for me the game was
forgettable.
Next we tried Quacks of Quedlinburg, a game that has
received much praise and nominations for various gaming awards. This is a
bag-building, push-your-luck game in which players are medieval alchemists
concocting potions. The more varied and developed the potion, the more it
scores in victory points and the more money earned. The problem lies in the
pesky white berries, which if present in too high amount causes the potion to
explode, thereby losing the player either the money or victory points for the
turn! So, do you dip into your bag again and risk disaster? Everyone seemed to
pick up the rules quickly, and as more ingredients are bought, the better
scoring potions result. I really like the way the different ingredients give
different benefits, and the ‘rats-tails’ provide a nice catch-up mechanism to
keep all players in contention. I also like the variations for the ingredients
which can improve game replayability. The game looks good and is one of the
better push-your-luck games I have played, the simultaneous drawing of chits
from the bags speeds play considerably. Elaine was the winner of our game. Overall
this game was a hit with us, and Val/Chris would have bought a copy immediately
except Thirsty Meeples were out of stock.
We only had 45 minutes of gaming time left, so we finished
with a game we know well and which is always fun to play, Roll for the Galaxy. Finally
I would like to thank Thirsty Meeples for continuing to provide a nice environment
for gamers in the Oxford area.
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