Thursday, 18 October 2018

AAR Rome vs Germans (Impetus) 14Oct18

Ian and I met up for a game of Impetus featuring my 28mm EIR and Hairy Barbarian armies, who have not been out of their boxes for a couple of years. Sorry, no photos of the actual game again; I forgot my camera, which is a pity because I think these armies look nice. Ian got the Germans using the FP (heavy infantry) option, rather than the FL (light infantry) option I normally play with. I was using Romans and opted to not take artillery, which proved a mistake.

What neither of us realised was that it was the club AGM, which lost 60-90 minutes of gaming time! Therefore I decided to go with an unsubtle battle plan to ensure game completion; normally I would use the Roman mobility to force the barbarians into uncoordinated attacks. This time I ploughed straight ahead, squeezing through a gap in some wooded terrain.  As a result, Ian was able to hold back his main body and release them as a single block at the time which worked best for him. This is where some artillery would have been useful, I could then have peppered the enemy and broken up this impetuous body of troops. Instead my main block of 3 Legionary units were hit in a coordinated manner by 4 enemy ‘large’ units. I did manage to destroy 1 of the enemy blocks and weaken a couple of others, but the Romans were ground down and destroyed losing 3VD points each!

On the plus side, my Auxillary units did good work beating the single strength warbands, but this was not enough to achieve victory. Anyway, after 5 or 6 rounds the Romans reached the 50%VD loss point compared to only 35%VD loss for the Germans. So, victory went to Ian (again!).
The next game will be ‘To The Strongest’ ancients, which Ian bought at Colours, and use armies supplied by Ian, so I’m not sure what will feature. Really looking forward to this and comparing how the rules differ from those for ECW we have previously played.

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