Monday 7 May 2018

Boardgame session: 6May18


In the UK we are enjoying a beautiful, warm, sunny May bank holiday. We visited Val and Chris for a leisurely al fresco lunch in their garden, and managed to play a game of Concordia in the afternoon. I’m slightly surprised that this acclaimed game had not made it to our table before, so was keen to try it out. It did not disappoint. Essentially it is a trading game set in the Roman world with players generating trade networks, acquiring and utilising goods to expand their commercial empires. There are numerous potential routes to victory. Each player starts with the same hand of action cards, which they can work through in any order they wish, and to which they can add to by purchasing further cards from the common bank available to all. The twist which makes the mechanism really work lies in two key card actions; the Senator (which allows a player to duplicate another players card), and the Tribune (which recalls all your played cards back to your hand). Cards also have a secondary function (the God to which they are dedicated) which can impact the end-game scoring procedure, and therefore the strategy you may aim for during the game.

The game play flows nicely once you have got your head around the different card actions. At the start it feels that only having one card that allows you to move and build (the Architect) is a bit limiting, but you soon appreciate the importance of judicious play of the Senator card, which can overcome such shortcomings. I was surprised at the game length (over 2 hours) considering the speed of card play we achieved, but at no point did the game feel slow paced or cumbersome. Players face tough decisions during the game; at points you lack certain key resources, your money supply fluctuates, you are keen to get access to new regions etc. There is no direct conflict between players apart from making areas of the board more expensive to get into, and some of your actions can actually benefit others by providing them with resources.

When we tallied the points at the end, Val (who had a cloth monopoly) was the clear winner, whilst I surprisingly was second placed. Concordia is definitely a game we will happily return to. In fact it has convinced me to purchase a new game, Transatlantic, by the same designer (Mac Gerdts) when we visit UKGE in a few weeks. This game uses very similar mechanics but is set in the Victorian era of steam ships and world trade.

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