Following the game against Ian using my Romans and Germans,
I decided to try the rules with my remaining armies that had not been used with
the Sword and Spear rules.
First, I tried my Early Assyrians versus Sea Peoples
(Assyrians on left-hand side of photos). The Sea Peoples are a fairly standard
barbarian force relying on large numbers of warriors (discipline 4) with the
Impact characteristic. They were supplemented with a few light chariots and
some migrant families in ox carts. In contrast, the Assyrians are a smaller
more balanced army with a mix of heavy and light chariots backed by spear and
bow armed infantry.
The Sea Peoples tactics are straight forward; charge the
enemy with as many warriors as possible, whilst protecting the flanks with the
mobile light chariots. The Assyrian strength resides in their chariot forces,
particularly the heavies who are heavily armoured and are therefore very hard
but slower than the lighter chariots. All chariots have the bow(R)
characteristic, but this was rarely used. I was surprised how poor the Assyrian
infantry were rated; the Ashashattu had a discipline of 4 and Hupshu had
discipline 5. This made them difficult the manoeuvre and rather fragile, but
the bow(R) characteristic was useful to soften the oncoming Sea People
warriors. Unsurprisingly the Assyrian chariots smashed the enemy, which broke
up their charge, and resulted in a comfortable Assyrian win. The Sea Peoples
did knock out some Assyrian infantry but they had no answer to the chariot
threat. Still the game was enjoyable, and with more experience I think the Sea
Peoples could pose more of a challenge.
The next game I trialled was Feudal English versus Feudal
Scots (Scots on right-hand side of photos).
A closely fought
affair that resulted in an English win. In my opinion, this was the first Sword
and Spear game that failed to reflect the period and disappointed me. The
English army was fine; a mix of knights, low discipline spearmen and longbow archers.
The Scots army was the problem; the large number of poorly armoured spearmen
should have fought in close packed schiltrons which, when halted, should be
capable of repelling mounted foes even if attacked from the flanks. Instead the
Scots army more closely resembled an unarmoured Greek hoplite force. The large
number of cheap Scots spearmen effectively formed a solid front across the
deployment area, with some units in reserve, and dwarfed the smaller English
army. From my reading of history, the Scots schiltrons were compact, deep
formations rather than the linear, shieldwall type of formation represented via
the Sword and Spear listing. It is tempting to devise unique ‘house’ rules to
better reflect the schiltron, but before attempting such drastic changes I
think a change to the army listing may work better. In the next game using the
Scots I intend altering the spearmen profile from that given on the Sword &
Spear website:
Name
|
Type
|
Disc
|
Strength
|
Protect
|
Missile
|
Melee
|
Other
|
Points
|
Value
|
Std Spears
|
H-F
|
4
|
3
|
LP
|
-
|
Spear
|
Undrill
|
16*
|
3
|
Imp Spears
|
H-F
|
4
|
3
|
LP
|
SW
|
Spear
|
Undrill
|
24*
|
3
|
Note: By my calculation the point
values are incorrect and should be 24 & 28 respectively.
|
To:
Name
|
Type
|
Disc
|
Strength
|
Protect
|
Missile
|
Melee
|
Other
|
Points
|
Value
|
Std Spears
|
H-F
|
4
|
3
|
LP
|
-
|
Spear
|
Large
|
40
|
3
|
Imp Spears
|
H-F
|
4
|
3
|
LP
|
SW
|
Spear
|
Large
|
44
|
3
|
No comments:
Post a Comment