Since the New Year my wargaming activity has declined,
partly due to a busy social schedule but also because I don’t currently have
any on-going projects. At the Warfare show in November there was considerable interest in a new set of rules,
Bloody Big Battles! (BBB) written by Chris Pringle (published by Skirmish
Campaigns), which focussed on the European wars of the late 19th
century. The demonstration games looked impressive and the organisers (including
the rules author) were happy to chat and discus the publication and related
lists, website etc. I purchased a copy of the rules and hoped to use them with
the small 6mm armies I already possessed for this period. I had initially
played using the Principle of War (PoW) rules but I have found myself less and
less enthusiastic about the rules, and as a result the figures have remained in
their boxes for many years now. Maybe BBB will prove to be the answer and
breathe new life into this interesting period of history.
I have now played a number of solo games using the rules and
feel able to express my opinion on them. Essentially the rules are very, very
similar to the well known American Civil War rules, Fire and Fury (F&F), which
I really like and have discussed in a previous blog post. The turn structure
and basic mechanics are the same with the major change being the replacement of
the 1D10 dice roll to the use of 2D6. The replacement of the F&F linear
probability with bell curve probability is something I have long considered
doing myself but never got around to, so finding it in BBB interested me. There
has long been a debate amongst wargame rule designers about the relative importance
of ‘average’ or ‘extreme’ outcomes and the effect on game flow and historic
simulation. I think the best summary of the arguments can be found in Brent
Oman’s introduction to the Piquet rules, although he clearly falls into the ‘extreme’
camp. Surprisingly, I found the change to using 2D6 in BBB did not have a big
effect. Yes, the dice results were generally less extreme but it is shocking how
often I managed to throw snake-eyes or box-cars at the most inappropriate
times! So, like F&F the BBB rules give a good game that flows well, and is
simple and fast to play. But the Franco-Prussian War is not just a European
version of the American Civil War, and does BBB reflect this difference? I
think it does on the whole. The French units are normally designated as ‘passive’
and receive a negative modifier when activated. The French infantry are armed
with the excellent Chassepot rifle which out-performs the Prussian Dreyse
Needlegun in range and accuracy, and this encourages the French player to
sit-back, take a passive stance and keep the enemy at bay. In contrast the
Prussian player has to push to close quarters irrespective of losses and
therefore act in an aggressive manner. The Prussian artillery is noticeably better
than the French counterparts and can be used to good effect, in fact I would
like the Prussian artillery to have been rated slightly better in the rules. My
one concern with the rules is the handling of the French Mitrailleuse which can
pump out a lot of firepower at close range. There is no restriction on how the
French player can utilise this weapon and he can deploy such units as frontline
infantry support. My understanding is that the French historically misused this
‘secret’ weapon, the Mitrailleuse, by putting it under artillery command and
deploying it too far back due to fear of the technology falling into Prussian
hands. Cavalry in this period always represents a problem in terms of battlefield
performance, and BBB seems deal with the issue by the small size of cavalry
units whereby any losses destroy the unit. I have yet to explore whether larger
(4-5 base) cavalry units can be more effective.
In addition to the rules, BBB provides a series of historic
scenarios covering the early Imperial period of the Franco-Prussian war, with
well laid out OOB and battlefield set up. I’m ambivalent concerning historic
refights but these listings will provide a useful tool for calculating force
compositions for my own battles and scenarios. I believe the author has
published an accompanying booklet covering other battles of the period
including the Franco-Austrian War, Seven Weeks War and others.
In conclusion, I like these rules. Firstly, I played using
my 6mm armies but found the scale to be too small and fiddlely, so later games
were played using card mounting board bases with no figures. For this reason I
have not included any photos of the games. I am now considering selling my 6mm
armies and instead moving up in scale. I think 28mm is too large, 15mm would be
good but I am inclined to buy Pendraken 10mm instead. I like Pendraken castings,
good painting detail can be achieved and the cost is low; less than £100 will
provide for two reasonably sized, balanced forces.
Finally, I believe I have found my next wargame project!