This was the 5th battle (mid 1863) of a 9 battle
mini-campaign using Longstreet rules by Sam Mustafa (Honour Publishing). I
commanded the Union force, whilst Ian commanded the Rebels. Previously in the
mini-campaign I was ahead by 3 victories to 1 defeat, and in each battle the
defending force had won. The composition of my Union force can be viewed in my
previous blog post. I’m sorry but I forgot my camera (and mobile phone), so there
are no pictures.
We randomly selected
the ‘Cornfields’ scenario and the terrain placement was fairly neutral; another
area of standing crop filled the central section with intervening corn, and the
flanks each had a small wood and an area of rocky ground, none of which had a
major impact on our deployments or strategy. Each side had an objective maker
placed centrally. The attacker (Ian’s Rebs) had to deploy first. He concentrated
in the central section of the battlefield, advancing in column, sheltering
behind the obscuring tall crops. I also deployed centrally, keeping 6” back
from the crops with my Napoleon artillery battery placed on the Objective
marker. I deployed my Light Rifle batteries on the flanks with some weak
infantry units as protection. I kept some of my infantry in a second reserve
line behind my centre, allowing me to easily re-deploy if Ian tried any fancy
flanking moves. My strategy was to sit back and await the Rebel onslaught as
they came out of the corn. I wanted to shoot the enemy down as they charged,
and not to get involved in a close fight inside the corn fields. The only downside
was that my artillery superiority would not help me because the corn prevented
any bombardment of the Rebels as they advanced. It soon became clear that Ian
was going to attack my centre and the game would hinge around whether or not I
could stop it! Card management would be key.
Sure enough, the battle was effectively decided in couple of
hectic turns. Ian carefully gathered his forces at the edge of the corn and
then charged out. I fired everything I had at him, boosting the effect with a
‘Devastating Fire’ card (re-roll failed hits); I caused significant casualties
which Ian partially mitigated using up valuable cards. On the next turn, Ian
charged using the ‘Rebel Yell’ card and close combat ensued. Both my flank
units (45th Ohio and 13th\14th Pa) were pushed
back, taking casualties, but my central eager-veteran unit (37th Pa)
and Napoleon battery (9th Pa) held firm. I was slightly concerned at
this point but I had shot a fair number of Rebels on the way in. In my next
turn I again blasted the Rebs using ‘Withering Fire’ (re-roll failed kills) and
again killed many. I had yet to use my reserve units (14th & 88th
NJ) and Ian’s weakened forces again had to charge. This time I played the ‘Seen
the Elephant’ card which reduced Ian’s hand of cards by 3, and then boosted my
defence using the ‘Stonewall’ card. The rebel attacks were beaten off, and the
number of stands he lost meant that I was declared victorious!
This was a comfortable Union win. I can take little credit
because I simply stood back and took the assault. My limited action meant I
could build a strong hand of cards when the charge came. I don’t think there
was anything wrong with Ian’s plan; my reserves would allow me to re-deploy to
meet any flank attack, and a central assault did benefit from the cover
provided by the crops. The rebels charge could possibly have been better:
playing a ‘Thick Smoke’ card could have reduced my shooting to only skirmish
levels; maybe playing ‘Old Rivals’ could have disrupted my lines, moving one of
my units out of position; also playing the card allowing units that shot to
move or charge would have helped.
I did not get to use my ‘Sabotage’ advantage from the
previous game because the Rebels did not need to re-shuffle! Both sides gained
4EP’s (2 each for playing, 1 each for holding an objective, plus I got 1 for
the win and Ian gained 1 for charging with more than 10 bases), and I have a narrow
20–18 EP lead. I gained a promotion to 3 Eagles, whilst Ian remained on 4
Eagles. In terms of reinforcements, I gained some more Light Rifles, a 10 base
Coloured unit and some veteran sharpshooters. Because I lost few bases in this
game, my base count for the next game increased to 50, which is significantly
more than the 44 minimum size!
My Union force available for battle number 6 will be:
Commander
|
Personality
|
Rank
|
EP’s
|
||||
“Art” Rooney
|
Indian Wars Veteran
(Scout: 2D6 & keep higher)
|
3 Eagles (2/63)
|
20
|
||||
Unit
|
Type
|
Elan
|
Exp.
|
Strength
|
Notes
|
||
9th Pa Artillery
|
ART
|
-
|
-
|
2
|
2x Napoleon
|
||
37th Pa Infantry
|
INF
|
Eager
|
Veteran
|
6
|
|||
13th\14th Pa (Prov) Inf.
|
INF
|
Season
|
Veteran
|
6
|
Sharpshooters (5,6 Skirm Fire), Hero
|
||
16th\45th Ohio (Prov)
Inf.
|
INF
|
Caut.
|
Veteran
|
5
|
Sharpshooters (5,6 Skirm Fire)
|
||
26th NJ Artillery
|
ART
|
-
|
-
|
3
|
3x Lt Rifle
|
||
29th NJ Artillery
|
ART
|
-
|
-
|
3
|
3x Lt Rifle
|
||
14th NJ Infantry
|
INF
|
Season
|
Recruit
|
4
|
|||
88th NJ Infantry
|
INF
|
Season
|
Veteran
|
5
|
|||
7th US (Coloured) Inf.
|
INF
|
Eager
|
Recruit
|
10
|
|||
12th NH Infantry
|
INF
|
Season
|
Veteran
|
6
|
Sharpshooters (5,6 Skirm Fire)
|
||
50 bases
|
|||||||
Notes: The 40th Pa (an original unit) has been
totally destroyed. The 45th Ohio has been merged with the 16th
Ohio, but lost the Hero figure as a consequence.
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