The start of May was dominated by a prolonged session of ‘Roll for the Galaxy’. We had not played this for at least a year and had forgotten how good a game it is. It has a nice blend of thoughtful strategy mixed with a fair degree of luck with all the dice rolls. The game is also fast, taking roughly 30 minutes, so re-matches happen immediately.
Next,
I received a delayed Christmas present of ‘Castles of Tuscany’, the Stefan Feld
sequel to the classic ‘Castles of Burgundy’ (one of our all-time favourites).
The obvious question is how similar are the two games? They are both are (1)
tile laying (2) moving tiles from a common area into a holding area before
placing on the individual player boards (3) scoring points for completed zones
of identical tiles, with effectively more points for early completion (4)
gaining a tile specific bonus when laying a tile (5) lack of any meaningful
theme. There are some significant differences (1) no dice, instead using cards
to place tiles (2) reduced options compared to Burgundy (3) faster set-up and
playing time (roughly half to a third compared to Burgundy). So, is the game
sufficiently different to be considered a unique game? I would say, ‘Yes’,
just! But I feel it is not as good as Burgundy, and I think Tuscany has a major
flaw in its design i.e. no catch-up mechanism. If at the end of the first
round, a player trails by more than 1 or 2 points, then the chances of final
victory are minimal. This is because first round points are effectively worth
triple, when compared to those earned in the third and final round. Also, the
green track is not re-set between rounds, so not only do you trail on the red
(final) victory track, but you start the next round already trailing the early
leader on the green track. I have yet to see a way that a player can set
themselves up for a rapid, late game come-back. I am considering trying a house
rule to remedy the situation: trailing players receive a bonus card for each
point that they trail by at the end of each round. This would provide a small
boost for the trailing players, but should not be an overwhelming bonus.
The month was finished when Val and Chris called round for a social gaming afternoon. We started with ‘Mariposas’ (the 4p game is no different to the 2p game), then ‘The King is Dead’ (a small game that packs a punch when it comes to strategy), and finally ‘Citadels’ (a classic game that is always fun, even with the ‘got you’ element). It was really great to get back playing again!
No comments:
Post a Comment