Our
regular gaming friends, Val and Chris, visited and I decided to try Merchants
and Marauders and a 4-player game. This is a game I have only previously played
as a 2-player game with my wife, and we both enjoyed the game play, although Elaine always goes for the Merchant
side of things. The game can be long and difficult to explain, with many
variables and rules involved. I think the pre-game explanation went well, and both
Elaine and Chris clearly went for the Merchant role whilst Val and I opted for
a more aggressive, Marauder approach.
Although Chris won, I think Elaine could claim the moral
victory because she could have won 2 turns earlier but carried on for the sake
of the game. I think Elaine needs to toughen up because I don’t think either of
the rest of us would do the same.
Merchants and Marauders is a long game and this game took 4
hours. It is visually very attractive and thematic, but has possibly too much
going on! The specific rules for each sea area frequently get overlooked, and
none of the players really maximised on the advantages these rules could have
delivered. Everyone agreed that sea battles take too long and break the flow of
the game. The results of this game re-enforce the view that Marauding is not
the best route to success, but I remain convinced that if done correctly then pirates
can achieve victory. With hindsight I think a player should not start
aggressively; a Marauder should acquire some wealth by trade before embarking
on a lawless career. He certainly needs to purchase some special weapons, and possibly
ship modifications, before starting any Merchant Raids. I am beginning to think
that a Marauding life should only start once a Frigate is purchased.
To conclude, I hope all players enjoyed the
game. We all got into the theme of the game and took pleasure trying to play adverse
cards on opponents; for example I tried to ‘Frame’ Chris, whilst Elaine
increased the bounty on my head etc. I can see us playing future games of
Merchants and Marauders but not that often as it takes too long and is too
involved.
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