Thursday, 31 December 2015
Boardgame session: 28 Dec 2015
We
visited our friends, Val and Chris, and played a couple of games of Archipelago.
This
is a new game to both Elaine and I, but I think we soon began to pick up the
rules and theme of the game. This is a ‘heavy’ Euro game with a vast amount of
stuff on the table, and players have multiple options each turn. The designer
seems to have thrown every mechanic into the pot so it is both difficult to
describe and teach. Although players are competing to win, there is a co-op
element because if the rebel natives exceed the colonists, then everyone loses!
It should be noted that we did not include the ‘traitor’ card, which encourages
one player to secretly ‘crash’ the game. The main mechanic is worker placement
but card purchase and deck building exists, as does exploration, turn-order
bidding, hidden victory conditions, inter-player negotiation, variable endgame
conditions etc. etc. The game has 3 time variants: short, medium and long. We
only played the ‘short’ game version and each game took 2 hours to complete!
Val won the first game, beating me by a single point. The second game was won
by the game because we failed to pay enough attention to the rising rebels as
we should have (we did add the victory points anyway, and I won!). So, do I
like Archipelago? I’m not sure at the moment. The theme of the game is great
and all the elements mesh well with the theme – it all fits together logically.
The artwork and components are good but not exceptional; the coins are small,
the little wooden blocks are bland, and meeples are just meeples. I like the
exploration mechanic and the random economic crisis’ that hit the archipelago.
The downside is that there too much going on, and the game takes too long (2 hours
for even the short game!).
Boardgame session: Christmas 2015
On Christmas morning I was pleased to see that Santa
recognised my love of games because I opened the United Kingdom/Pennsylvania
extension for Ticket To Ride; a Go board and counters; The Game of Thrones
boardgame, and my own copy of Bohnanza (up until now only Erin had a copy and I
was jealous). In the afternoon we decided to try out the Pennsylvania version
of Ticket to Ride. This is an
add-on to the basic game rules,
introducing ‘railroad stocks’ as an additional scoring mechanism (we assumed
that railroad lengths were scored as normal, but the rulebook did not make this
clear; and how much is a 7 railroad worth? We arbitrarily scored it as 18).
There is also the new map to play on! Anyway, the game played well and we all
liked the added dimension given by the Railroad Stocks. Elaine won easily
because she kept on drawing new tickets which often overlapped routes she had
already completed – sometimes the luck is just with you, ride it! The final
scores were: Elaine (200), Paul (157), Gill (150), myself (149) and Erin (127).
We have yet to play the UK game, but from reading the rules this is a very
different gaming experience with many new rules and changes.
We finish our stay with a quick game of Sopio, a
simple card game Elaine picked up at the UK Games
Subscribe to:
Posts (Atom)